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Fight manual

How to play

Browser Boxing is a free, no-download 1v1 boxing game with real-time matchmaking, keyboard and touch controls, permanent fight records, and a no-reset ranked ladder.

Format
1v1 real-time boxing
Rounds
Up to 3 × 60 seconds
Price
Free, no download
Inputs
Keyboard or touch
First bell

Start a fight

  1. Build your boxer.Choose an appearance and enter as a guest, or create an account to keep Career progress and compete in Ranked fights.
  2. Enter the lobby.Matchmaking looks for a compatible player first. After roughly eight seconds, it may use a native CPU boxer to keep the line moving.
  3. Accept the matchup.Both corners ready up before the server starts the fight and becomes the authority for inputs, scoring, and the official result.
Input map

Fight controls

The on-screen fight deck exposes the same movement, guard, punch, rear-hand, and recovery actions for pointer and touch input.

Desktop keyboard controls
KeysActionUse
A / DRetreat / advanceControl range and ring position.
W / SHigh / low guardHold to guard and target the head or body.
IJabFast, long-range pressure.
JCrossA straight power punch.
KHookHeavy damage at close range.
LUppercutHigh-risk power from the inside.
Shift + punchRear handUse the selected punch with the rear hand.
SpaceGet upTap steadily after a knockdown before the ten-count.
Official rules

How a fight is decided

Rounds and resources

Fights last up to three one-minute rounds with 15-second breaks. Punches spend stamina, while movement slows stamina recovery to 60% of its neutral rate. Accurate guarding protects health but also costs stamina.

Knockouts and stoppages

A boxer who cannot stand before the ten-count loses by knockout. Zero health, three knockdowns in one round, or four across the fight can produce a technical knockout.

Judge decisions

Three judges use a 10-point-must system built from clean damage, effective aggression, successful defence, and knockdowns. Cards can end in a unanimous, majority, or split decision—or a draw.

Career strategy

Build, Ranked, and the belt

Five boxer attributes

  • Strength raises damage and knockdown pressure.
  • Stamina expands energy capacity and improves recovery.
  • Chin improves hit recovery and resistance.
  • Defence reduces blocked chip damage and the stamina cost of a correct block.
  • Speed improves movement and punch execution.

Automatic match classification

Eligible fights between two verified account players are Ranked. Guest, CPU-fallback, and other ineligible matchups remain Casual.

Ranked ratings use Glicko-2, start at 1500, and stay hidden for five placement fights. Placed fighters enter the permanent Top 100 and can make a run at the championship belt; there is no scheduled seasonal reset.

Quick answers

Browser Boxing FAQ

Do I need an account to play?

No. You can enter as a guest. An account keeps Career progress, supports a public boxer profile, and is required with email verification for Ranked eligibility.

Can I play on a touch screen?

Yes. The fight deck includes on-screen pointer and touch controls for the same actions available from the keyboard.

Is every opponent another person?

No. Matchmaking searches for a compatible player first and can use a native CPU opponent to prevent a long wait.

Can I watch without fighting?

Yes. The public fight card links to active bouts, while eligible completed fights receive permanent result pages with recaps, statistics, and canonical event evidence.