Hercules wins by knockout
tyke mison landed 21 of 39 punches and scored 0 knockdowns. Hercules landed 40 of 63 punches and scored 3 knockdowns.
Fight recap
Ace Eater wins by KO in round 2
tyke mison and Ace Eater put on a thriller that barely gave the crowd time to breathe! Ace Eater came out firing and never let up, while tyke mison kept throwing back and searching for the big shot. Knockdowns, fouls, and a whole lot of leather made this one a must-see!
Ace Eater scored a knockdown in round 1 and two more in round 2, while tyke mison got back up after the first two. Ace Eater landed 40 of 63 punches for 63% accuracy and owns 71% of all damage dealt. A headbutt foul and a point deduction added some extra drama, but tyke mison's uppercuts still connected 13 times on 23 tries. tyke mison kept coming forward with every bell. Ace Eater took the victory by knockout in round 2.
The fight in numbers
All fight statistics
| Statistic | tyke mison | Hercules |
|---|---|---|
| Landed / thrown | 21 / 39 | 40 / 63 |
| Accuracy | 53.84% | 63.49% |
| Knockdowns | 0 | 3 |
| Damage dealt | 3902 | 9507 |
| Blocks | 13 | 1 |
| Completed combos | 0 | 0 |
| Combo follow-ups landed | 2 | 3 |
| Counter attempts | 3 | 0 |
| Counters landed | 3 | 0 |
| Taunts completed | 0 | 7 |
| Taunts interrupted | 0 | 0 |
| Slips and dodges | 0 | 1 |
| Punches slipped or dodged | 0 | 0 |
| Slip and dodge counters landed | 0 | 0 |
Punch types
Punch statistics
Official punch totals for both boxers.
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 39 | 21 | 18 | 53.84% |
| Jab | 10 | 4 | 6 | 40.00% |
| Cross | 1 | 1 | 0 | 100.00% |
| Hook | 5 | 3 | 2 | 60.00% |
| Uppercut | 23 | 13 | 10 | 56.52% |
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 63 | 40 | 23 | 63.49% |
| Jab | 0 | 0 | 0 | 0.00% |
| Cross | 9 | 7 | 2 | 77.77% |
| Hook | 25 | 19 | 6 | 76.00% |
| Uppercut | 29 | 14 | 15 | 48.27% |
Fight timeline
See what landed, what missed, and when the fight turned.
Action hides punch windups, referee counts, and get-up attempts. All events includes every event type; choose Both corners and All rounds for the complete record.
Scorecards
Judge 1
Scroll horizontally for every column.
| Round | Red corner — tyke mison | Blue corner — Hercules |
|---|---|---|
| Round 1 | 8 | 9 |
Judge 2
Scroll horizontally for every column.
| Round | Red corner — tyke mison | Blue corner — Hercules |
|---|---|---|
| Round 1 | 8 | 9 |
Judge 3
Scroll horizontally for every column.
| Round | Red corner — tyke mison | Blue corner — Hercules |
|---|---|---|
| Round 1 | 8 | 9 |
Round-by-round
Official totals and scoring data for each completed round.
Round 1
Total elapsed0:03–1:12
| Evidence | Redtyke mison | BlueHercules |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 2 | 2 |
| Counter attemptsContext | 3 | 0 |
| Counters landedContext | 3 | 0 |
| Taunts completedContext | 0 | 4 |
| Taunts interruptedContext | 0 | 0 |
| Slips and dodgesContext | 0 | 1 |
| Punches slipped or dodgedContext | 0 | 0 |
| Slip and dodge counters landedContext | 0 | 0 |
| Punches landedContext | 21 | 34 |
| Damage dealtContext | 3902 | 7831 |
| Clean damageScoring criterion | 3862 | 5606 |
| Effective aggressionScoring criterion | 1766 | 2912 |
| Successful defenseScoring criterion | 1100 | 100 |
| KnockdownsScoring criterion | 0 | 1 |
Round 2
Total elapsed1:22–1:38
| Evidence | Redtyke mison | BlueHercules |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 0 | 1 |
| Counter attemptsContext | 0 | 0 |
| Counters landedContext | 0 | 0 |
| Taunts completedContext | 0 | 3 |
| Taunts interruptedContext | 0 | 0 |
| Slips and dodgesContext | 0 | 0 |
| Punches slipped or dodgedContext | 0 | 0 |
| Slip and dodge counters landedContext | 0 | 0 |
| Punches landedContext | 0 | 6 |
| Damage dealtContext | 0 | 1676 |
| Clean damageScoring criterion | 0 | 1554 |
| Effective aggressionScoring criterion | 0 | 487 |
| Successful defenseScoring criterion | 200 | 0 |
| KnockdownsScoring criterion | 0 | 2 |
Career changes
How this result changed each boxer's record, XP, and available stat points.
Hercules
+225 XP- Fight XP
- +75 XP
- Win streak bonus
- +150 XP
- Level
- 78 → 78
- Stat points
- 102 → 102
tyke mison
+295 XP- Fight XP
- +45 XP
- Challenge rewards
- +250 XP
- Level
- 1 → 3
- Stat points
- 25 → 27
Hercules
+7- Rating
- 1600 → 1607
- Placements
- 5 / 5
Replay verification
The stored replay matches the official fight record.
Technical details
- Replay digest
69eaadeb1d3c629f4881aa671403f6cefc84fcbebf91e50749aab802aa627a07- Fight ruleset
current-fight-rules- Raw tick range
- 180–5914
- Final round
- 2