Gam wins by knockout
Jcole landed 28 of 72 punches and scored 0 knockdowns. Gam landed 56 of 97 punches and scored 4 knockdowns.
Fight highlights
Fight recap
Gam wins by KO in round 3
Gam separated himself with accuracy and knockdowns, landing 56 of 97 punches to Jcole’s 28 of 72. He scored once in each of the first two rounds, then twice in the third, while Jcole’s output fell to three landed punches in that final round after 12 and 13 in the opening frames.
The judges gave Gam both completed rounds, 9-8 in the first and 10-8 in the second. Gam’s jab was especially effective late, landing all seven he threw in the third, while Jcole relied almost entirely on uppercuts, landing 27 of 64 overall. Gam took the victory by knockout in round 3.
The fight in numbers
All fight statistics
| Statistic | Jcole | Gam |
|---|---|---|
| Landed / thrown | 28 / 72 | 56 / 97 |
| Accuracy | 38.88% | 57.73% |
| Knockdowns | 0 | 4 |
| Damage dealt | 6343 | 10143 |
| Blocks | 9 | 6 |
| Completed combos | 0 | 0 |
| Combo follow-ups landed | 0 | 11 |
| Counter attempts | 1 | 2 |
| Counters landed | 1 | 2 |
| Taunts completed | 6 | 16 |
| Taunts interrupted | 1 | 0 |
Punch types
Punch statistics
Official punch totals for both boxers.
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 72 | 28 | 44 | 38.88% |
| Jab | 7 | 1 | 6 | 14.28% |
| Cross | 1 | 0 | 1 | 0.00% |
| Hook | 0 | 0 | 0 | 0.00% |
| Uppercut | 64 | 27 | 37 | 42.18% |
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 97 | 56 | 41 | 57.73% |
| Jab | 42 | 25 | 17 | 59.52% |
| Cross | 9 | 4 | 5 | 44.44% |
| Hook | 31 | 17 | 14 | 54.83% |
| Uppercut | 15 | 10 | 5 | 66.66% |
Fight timeline
See what landed, what missed, and when the fight turned.
Action hides punch windups, referee counts, and get-up attempts. All events includes every event type; choose Both corners and All rounds for the complete record.
Scorecards
Judge 1
Scroll horizontally for every column.
| Round | Red corner — Jcole | Blue corner — Gam |
|---|---|---|
| Round 1 | 8 | 9 |
| Round 2 | 8 | 10 |
Judge 2
Scroll horizontally for every column.
| Round | Red corner — Jcole | Blue corner — Gam |
|---|---|---|
| Round 1 | 8 | 9 |
| Round 2 | 8 | 10 |
Judge 3
Scroll horizontally for every column.
| Round | Red corner — Jcole | Blue corner — Gam |
|---|---|---|
| Round 1 | 8 | 9 |
| Round 2 | 8 | 10 |
Round-by-round
Official totals and scoring data for each completed round.
Round 1
Total elapsed0:03–1:09
| Evidence | RedJcole | BlueGam |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 0 | 5 |
| Counter attemptsContext | 1 | 2 |
| Counters landedContext | 1 | 2 |
| Taunts completedContext | 2 | 6 |
| Taunts interruptedContext | 0 | 0 |
| Punches landedContext | 12 | 22 |
| Damage dealtContext | 2743 | 3347 |
| Clean damageScoring criterion | 2429 | 3014 |
| Effective aggressionScoring criterion | 976 | 1814 |
| Successful defenseScoring criterion | 500 | 500 |
| KnockdownsScoring criterion | 0 | 1 |
Round 2
Total elapsed1:19–2:30
| Evidence | RedJcole | BlueGam |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 0 | 3 |
| Counter attemptsContext | 0 | 0 |
| Counters landedContext | 0 | 0 |
| Taunts completedContext | 4 | 8 |
| Taunts interruptedContext | 0 | 0 |
| Punches landedContext | 13 | 24 |
| Damage dealtContext | 2916 | 5216 |
| Clean damageScoring criterion | 2691 | 4960 |
| Effective aggressionScoring criterion | 1057 | 1952 |
| Successful defenseScoring criterion | 400 | 100 |
| KnockdownsScoring criterion | 0 | 1 |
Round 3
Total elapsed2:40–3:08
| Evidence | RedJcole | BlueGam |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 0 | 3 |
| Counter attemptsContext | 0 | 0 |
| Counters landedContext | 0 | 0 |
| Taunts completedContext | 0 | 2 |
| Taunts interruptedContext | 1 | 0 |
| Punches landedContext | 3 | 10 |
| Damage dealtContext | 684 | 1580 |
| Clean damageScoring criterion | 684 | 1580 |
| Effective aggressionScoring criterion | 244 | 812 |
| Successful defenseScoring criterion | 0 | 0 |
| KnockdownsScoring criterion | 0 | 2 |
Career changes
How this result changed each boxer's record, XP, and available stat points.
Jcole
+795 XP- Fight XP
- +45 XP
- Challenge rewards
- +750 XP
- Level
- 31 → 32
- Stat points
- 55 → 56
Gam
+875 XP- Fight XP
- +75 XP
- Challenge rewards
- +750 XP
- Win streak bonus
- +50 XP
- Level
- 8 → 11
- Stat points
- 32 → 35
Replay verification
Replay verifiedThe stored replay matches the official fight record.
Technical details
- Replay digest
45c8e0d06ae08e57f3bb191fdff4340487867ea63c5ea9f16646e984d8fb50c4- Fight ruleset
current-fight-rules- Raw tick range
- 180–11326
- Final round
- 3