true slayer wins by knockout
No fight video
true slayer landed 70 of 92 punches and scored 5 knockdowns. Snooze Dogg landed 24 of 32 punches and scored 0 knockdowns.
Snooze Dogg
Fight recap
true slayer wins by KO in round 2
Snooze Dogg and true slayer produced a two-round fight with plenty of drama on the canvas. The big story is the five knockdowns scored by true slayer, enough to keep everyone leaning forward in their seats. Snooze Dogg kept rising, getting back up after four of them.
Round one went to true slayer on all three judges' cards, 10-7 each, with 53 of 63 punches landed. Round two brought three more knockdowns, and true slayer finished with 70 of 92 punches landed for 76% accuracy and 79% of all damage dealt. Snooze Dogg kept throwing, landing 24 of 32 punches, but the damage tally told the rest. Snooze Dogg was dazed three times in round two alone. true slayer took the victory by knockout in round 2.
The fight in numbers
All fight statistics
| Statistic | true slayer | Snooze Dogg |
|---|---|---|
| Landed / thrown | 70 / 92 | 24 / 32 |
| Accuracy | 76.08% | 75.00% |
| Knockdowns | 5 | 0 |
| Damage dealt | 8661 | 2264 |
| Blocks | 1 | 1 |
| Completed combos | 0 | 0 |
| Combo follow-ups landed | 16 | 1 |
| Counter attempts | 1 | 0 |
| Counters landed | 1 | 0 |
| Taunts completed | 0 | 0 |
| Taunts interrupted | 0 | 0 |
| Slips and dodges | 2 | 0 |
| Punches slipped or dodged | 0 | 0 |
| Slip and dodge counters landed | 0 | 0 |
Punch types
Punch statistics
Official punch totals for both boxers.
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 92 | 70 | 22 | 76.08% |
| Jab | 50 | 41 | 9 | 82.00% |
| Cross | 0 | 0 | 0 | 0.00% |
| Hook | 9 | 4 | 5 | 44.44% |
| Uppercut | 33 | 25 | 8 | 75.75% |
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 32 | 24 | 8 | 75.00% |
| Jab | 26 | 20 | 6 | 76.92% |
| Cross | 5 | 3 | 2 | 60.00% |
| Hook | 0 | 0 | 0 | 0.00% |
| Uppercut | 1 | 1 | 0 | 100.00% |
Fight timeline
See what landed, what missed, and when the fight turned.
Action hides punch windups, referee counts, and get-up attempts. All events includes every event type; choose Both corners and All rounds for the complete record.
Scorecards
Judge 1
Scroll horizontally for every column.
| Round | Red corner — true slayer | Blue corner — Snooze Dogg |
|---|---|---|
| Round 1 | 10 | 7 |
Judge 2
Scroll horizontally for every column.
| Round | Red corner — true slayer | Blue corner — Snooze Dogg |
|---|---|---|
| Round 1 | 10 | 7 |
Judge 3
Scroll horizontally for every column.
| Round | Red corner — true slayer | Blue corner — Snooze Dogg |
|---|---|---|
| Round 1 | 10 | 7 |
Round-by-round
Official totals and scoring data for each completed round.
Round 1
Total elapsed0:03–1:16
| Evidence | Redtrue slayer | BlueSnooze Dogg |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 14 | 0 |
| Counter attemptsContext | 0 | 0 |
| Counters landedContext | 0 | 0 |
| Taunts completedContext | 0 | 0 |
| Taunts interruptedContext | 0 | 0 |
| Slips and dodgesContext | 0 | 0 |
| Punches slipped or dodgedContext | 0 | 0 |
| Slip and dodge counters landedContext | 0 | 0 |
| Punches landedContext | 53 | 13 |
| Damage dealtContext | 5963 | 1227 |
| Clean damageScoring criterion | 5963 | 1209 |
| Effective aggressionScoring criterion | 4371 | 1052 |
| Successful defenseScoring criterion | 100 | 0 |
| KnockdownsScoring criterion | 2 | 0 |
Round 2
Total elapsed1:26–2:24
| Evidence | Redtrue slayer | BlueSnooze Dogg |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 2 | 1 |
| Counter attemptsContext | 1 | 0 |
| Counters landedContext | 1 | 0 |
| Taunts completedContext | 0 | 0 |
| Taunts interruptedContext | 0 | 0 |
| Slips and dodgesContext | 2 | 0 |
| Punches slipped or dodgedContext | 0 | 0 |
| Slip and dodge counters landedContext | 0 | 0 |
| Punches landedContext | 17 | 11 |
| Damage dealtContext | 2698 | 1037 |
| Clean damageScoring criterion | 2662 | 1000 |
| Effective aggressionScoring criterion | 1414 | 929 |
| Successful defenseScoring criterion | 0 | 100 |
| KnockdownsScoring criterion | 3 | 0 |
Career changes
How this result changed each boxer's record, XP, and available stat points.
true slayer
+420 XP- Fight XP
- +20 XP
- Career first win
- +150 XP
- Challenge rewards
- +250 XP
- Level
- 1 → 4
- Stat points
- 25 → 28
Replay verification
The stored replay matches the official fight record.
Technical details
- Replay digest
219e520f677556d0d9048dc962b9c9dbdd76641408e668a1b623067a5e8f34c4- Fight ruleset
current-fight-rules- Raw tick range
- 180–8656
- Final round
- 2