KIKEJR wins by knockout
HAHAHIM GOOD landed 13 of 20 punches and scored 0 knockdowns. KIKEJR landed 23 of 35 punches and scored 1 knockdown.
Fight highlights
No recording is available for this fight.
Fight recap
KIKEJR wins by KO in round 2
HAHAHIM GOOD held the edge on the cards after round one, landing 10 punches to KIKEJR’s 11 while doing more damage and briefly stunning KIKEJR twice. The momentum flipped sharply in round two: KIKEJR went 12-for-12, repeatedly driving uppercuts to the body before flooring HAHAHIM GOOD, while HAHAHIM GOOD landed only 3 of 6 punches. KIKEJR took the victory by knockout in round 2.
The fight in numbers
All fight statistics
| Statistic | HAHAHIM GOOD | KIKEJR |
|---|---|---|
| Landed / thrown | 13 / 20 | 23 / 35 |
| Accuracy | 65.00% | 65.71% |
| Knockdowns | 0 | 1 |
| Damage dealt | 4607 | 6546 |
| Blocks | 7 | 1 |
| Completed combos | 0 | 0 |
| Combo follow-ups landed | 1 | 1 |
| Counter attempts | 0 | 1 |
| Counters landed | 0 | 1 |
| Taunts completed | Not recorded | Not recorded |
| Taunts interrupted | Not recorded | Not recorded |
Punch types
Punch statistics
Official punch totals for both boxers.
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 20 | 13 | 7 | 65.00% |
| Jab | 1 | 1 | 0 | 100.00% |
| Cross | 0 | 0 | 0 | 0.00% |
| Hook | 4 | 2 | 2 | 50.00% |
| Uppercut | 15 | 10 | 5 | 66.66% |
Scroll horizontally to see all punch types.
| Punch | Thrown | Landed | Missed | Accuracy |
|---|---|---|---|---|
| Total | 35 | 23 | 12 | 65.71% |
| Jab | 11 | 9 | 2 | 81.81% |
| Cross | 0 | 0 | 0 | 0.00% |
| Hook | 12 | 5 | 7 | 41.66% |
| Uppercut | 12 | 9 | 3 | 75.00% |
Fight timeline
See what landed, what missed, and when the fight turned.
Action hides punch windups, referee counts, and get-up attempts. All events includes every event type; choose Both corners and All rounds for the complete record.
Scorecards
Judge 1
Scroll horizontally for every column.
| Round | Red corner — HAHAHIM GOOD | Blue corner — KIKEJR |
|---|---|---|
| Round 1 | 10 | 9 |
Judge 2
Scroll horizontally for every column.
| Round | Red corner — HAHAHIM GOOD | Blue corner — KIKEJR |
|---|---|---|
| Round 1 | 10 | 9 |
Judge 3
Scroll horizontally for every column.
| Round | Red corner — HAHAHIM GOOD | Blue corner — KIKEJR |
|---|---|---|
| Round 1 | 10 | 9 |
Round-by-round
Official totals and scoring data for each completed round.
Round 1
Total elapsed0:03–1:03
| Evidence | RedHAHAHIM GOOD | BlueKIKEJR |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 1 | 1 |
| Counter attemptsContext | 0 | 1 |
| Counters landedContext | 0 | 1 |
| Taunts completedContext | Not recorded | Not recorded |
| Taunts interruptedContext | Not recorded | Not recorded |
| Punches landedContext | 10 | 11 |
| Damage dealtContext | 3687 | 3196 |
| Clean damageScoring criterion | 3616 | 2811 |
| Effective aggressionScoring criterion | 816 | 902 |
| Successful defenseScoring criterion | 700 | 100 |
| KnockdownsScoring criterion | 0 | 0 |
Round 2
Total elapsed1:13–1:47
| Evidence | RedHAHAHIM GOOD | BlueKIKEJR |
|---|---|---|
| Completed combosContext | 0 | 0 |
| Combo follow-ups landedContext | 0 | 0 |
| Counter attemptsContext | 0 | 0 |
| Counters landedContext | 0 | 0 |
| Taunts completedContext | Not recorded | Not recorded |
| Taunts interruptedContext | Not recorded | Not recorded |
| Punches landedContext | 3 | 12 |
| Damage dealtContext | 920 | 3350 |
| Clean damageScoring criterion | 920 | 3350 |
| Effective aggressionScoring criterion | 242 | 1170 |
| Successful defenseScoring criterion | 0 | 0 |
| KnockdownsScoring criterion | 0 | 1 |
Career changes
How this result changed each boxer's record, XP, and available stat points.
HAHAHIM GOOD
+45 XP- Fight XP
- +45 XP
- Level
- 1 → 1
- Stat points
- 25 → 25
KIKEJR
+1,575 XP- Fight XP
- +75 XP
- Challenge rewards
- +1,500 XP
- Level
- 1 → 9
- Stat points
- 25 → 33
Replay verification
Replay verifiedThe stored replay matches the official fight record.
Technical details
- Replay digest
6693759e572870e7859c8e345f3c1852e090d3645dbd6418a795ee03cd06cc82- Fight ruleset
guard-stamina-recovery- Raw tick range
- 180–6473
- Final round
- 2